Rigging, Compositing, & More
Working in a variety of fields, from Film to Games to Medical Simulation to Theme Park Attractions, I've gained production expertise in a variety of software. I currently specialize as a Technical Artist in Unreal Engine, with years of prior experience as a Character TD in Maya, a Compositing TD in Nuke, and a Technical Artist in Unity. Cross-training allows me to help in multiple areas of any studio's pipeline, by bringing characters to life with rigging early on, or finalizing renders in the end. Virtual Reality and Augmented Reality are within my realm as well, including within real-time game engines.
Scripts to use, Code to peruse
Because rendering takes too long
As a passionate artist and avid gamer, I strive to create impressive content that all can be proud of. Since 2017 I've worked on the game SMITE at Hi-Rez studios. Working inside of Unity and/or Unreal, I've been working on several games in my spare time. From 2D projects like a new twist on Arkanoid, to a 3D re-creation of my most beloved game of all time, Megaman X. While I've been using game engines professionally for many years, these projects are products of love as opposed to apps for medicine, content for theme park attractions, or MOBAs.